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AIBO

Software design and development

  1. Debate the following topic: An Aibo is a toy and its only purpose is to be a form of entertainment.

  2. In groups, discuss the impact on consumers of what Sony calls the entertainment robot, focusing particularly on the Aibo. Use a mind map to record your thoughts.

  3. The Aibo operates in three modes: autonomous, performance and games. Suggest the software development approaches that may have been used for each mode.

  4. Identify the personnel involved with the development of a computer-based system. Describe how the skills of the various personnel contribute to the development of a computer-based system.

  5. Assess the potential effect of entertainment robots on:
    a) individuals
    b) society

  6. Five concepts have been explored in this case study. Using a table like the one below, summarise the following concepts. Some examples have been provided to get you started.
    Anthropomorphisation Lifelike toys Automata Robots Machine intelligence
    People form an attachment to an Aibo.
    An Aibo gives the illusion of life through its actions.
    An Aibo is an automaton of a dog.
    An Aibo uses mechanical robotic processes to move.
    Negative feedback to an Aibo alters behaviour.


  7. Why design a product to receive commands as tones?

Information processes and technology

Option 3: Automated manufacturing systems

  1. A large percentage of robots are used in manufacturing. Discuss the arguments for and against automation from society's perspective.

  2. Investigate the effect of de-skilling on participants in an automated system.

  3. Is an Aibo just a toy or is its development symptomatic of how society is changing? Give reasons for your answer.

  4. Communicating with an automated device, such as a robot, requires an information system to transmit and receive data. If the robot is freestanding, that is, not connected by a cable system, a communication protocol, such as Wireless Application Protocol (WAP), could be used. WAP is a system that allows access to the Internet via a mobile phone.
    Investigate WAP and its application as a communication tool for an automated device. Check www.wap.com.

  5. Draw a flow chart of information processing for Aibo's machine vision or tracking.

Design and technology

  1. As a class group, identify the ethical issues in relation to the Aibo. Critically analyse these issues.

  2. a) Identify factors that have contributed to the apparent success of the Aibo.
    b) Who will be more inclined to buy an Aibo? Why?

  3. Discuss the influence of the entrepreneurial activity of Sony in the development of the Aibo.
  4. Identify the historical and cultural influences on the design and technological development of the Aibo.
  5. Debate the following topic:
    An Aibo is an environmentally preferable option to a real dog.

References
Asimov, I. (1950) I, Robot, Grafton Books, London.
Bedini, S. (1964) The role of Automata in the History of Technology, Technology and Culture, Vol V, (No 1), pp. 24–42.
de Solla Price, D. J. (1964) Automata and the Origins of Mechanism and Mechanistic Philosophy, Technology and Culture, Vol V, (No 1), pp. 9–23.
Moravec, H. (1999) Rise of the robots, Scientific American, December, pp. 86–93.
Sony Corporation (1999) Entertainment Robot 'Aibo' ERS-110 Operation Manual, Sony Corporation, p. 54.
Veloso, M., Uther, W. and Fujita, M. (1998) Walking Soccer-Playing Robots, www.robotmag.com/magazine/issue3.htm, 7/04/00.

 

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